10,012+ agree we're in desperate need of public health campaigns to eliminate mindless scrolling

Social media is our generation's Cigarette.

Only worse.

We're raising capital to fund the first public health campaign in the U.S. to make mindless scrolling as taboo for young kids today as smoking.

Co-led by the creative minds behind the campaigns credited with reducing teen smoking from 30% to 2%.

Our concrete next step · In progress

Work with the creative minds behind the campaigns that took down Big Tobacco — and turn Angela Duckworth's recent essay into the first of many.

In the lineage of
Building it with
  • Tim McAfee · former CDC director, Tips From Former Smokers
  • Roger Baldacci · Truth creative lead (Body Bags, Singing Cowboy)
  • Ari Merkin · Ari & Friends · Truth campaign veteran
Hero film · Coming soon

"A toddler scrolling TikTok. His mother takes the phone back to scroll herself. He wails. The bus crosses a bridge. For one second, his gaze breaks loose and he sees the river."

Produced by Angela Duckworth
Directed by Ari Merkin & Roger Baldacci

You only get 18 summers with your kid.

We don't need more research. We need action.

Tobacco. Drunk driving. Secondhand smoke. Every modern harm at this scale was solved by public health campaigns. Doomscrolling is the next one.

The numbers

What scrolling has done to a generation.

2019
~2×
Depression and anxiety rates in U.S. 12-to-17-year-olds nearly doubled over the decade.Pew · CDC
2019
+131%
Suicide rate jumped for girls aged 10–14 over the first decade of social media.CDC WONDER
2024
1 in 5
U.S. teens say they are on TikTok almost constantly.Pew · 2024
2023
44%
U.S. parents name social media the single most negative influence on teen mental health.Pew · 2023
Why right now

We are standing exactly where 1998 was.

In 1998 the tobacco industry was forced to pay $206 billion into a settlement that funded the campaigns that took down its own product. Today, Meta is being sued by 42 state attorneys general for the same playbook on a new product. The campaigns are the missing piece — and the settlement money will fund them.

Tobacco · Youth smoking rate (CDC)
Doomscrolling
100% 75% 50% 25% 0% 1964 1980 1994 1998 MSA 2004 2007 iPhone 2021 2023 2026 ~2028 ~2030 Surgeon General names harm
1964 · Surgeon General report. Luther Terry formally named smoking a cause of disease — the first U.S. government acknowledgment.
State AGs sue
1994 · Mississippi files first. AG Mike Moore opens the floodgates. 45 more states join over four years.
MSA · $206B
1998 · Master Settlement Agreement. Tobacco forced to pay $206B over 25 years — much of it earmarked for the campaigns that would attack their own product.
Truth launches
2000 · Truth launches. Funded directly by MSA money. Body Bags. Singing Cowboy. Made smoking embarrassing instead of cool.
iPhone launches
2007 · iPhone launches. The pocket-supercomputer era begins. Compulsive use rises with each new app: Instagram, Snapchat, TikTok.
Haugen leak
2021 · Frances Haugen. Leaked Meta documents prove the company knew Instagram harmed teen girls and shipped it anyway.
SG advisory + 42 AGs
2023 · The case is made. Surgeon General Murthy issues formal advisory. 42 state AGs sue Meta in N.D. Cal. The legal architecture mirrors tobacco's 1994 moment.
Tobacco moment · We are here
2026 · We are here. Bloomberg, Forbes, Politico, and Guardian all run "tobacco moment" headlines in one month. The metaphor is in the air. The campaigns aren't yet.
Attention MSA
~2028 · Attention-economy settlement. Platforms forced to pay into a fund earmarked for the campaigns that reduce harm to youth — the same structure as tobacco's MSA.

Tobacco line: actual CDC data on U.S. youth smoking, 1964–2024 (peak ~36%). Doomscrolling line: teen daily compulsive social media use, rising since the 2007 iPhone era to roughly 85% today (Pew, Common Sense Media). The dashed segment is the projected drop — if the campaigns get built and run.

Truth didn't reduce teen smoking by accident — it was funded by the settlement and ready when the moment broke. The Meta verdicts are landing. The campaigns need to be ready.

What we will do
01

Create incredibly compelling ad campaigns that resonate with teen scrollers.

The first hero film, the first billboards, the first cultural moment — built with the same craft tier that gave Truth its bite. The work is what moves the needle. Everything else is in service of the work.

First campaign ships · Q[X] 2026 Spec
02

Apply Truth's playbook to the new media landscape.

Truth ran on broadcast, billboards, and youth events. We're running the same playbook through creators, vertical video, group chats, and the platforms the harm lives on. Same strategy, modern media.

Culture gets shifted by storytellers.

Our approach

Culture moves through memes — and memes move like viruses.

Every campaign that has ever shifted a generation's behavior — Truth, MADD, Brain on Drugs, Tips From Former Smokers — succeeded because it engineered ideas with the structural properties to replicate, mutate, and survive across millions of human minds. We treat that science as the work itself.

01 · Replication

Built to be repeated.

A meme survives only if it can be passed by one stranger to another in a single breath. "Phones are this generation's cigarette." Nobody needs a citation to repeat it. Compression is the first test.

02 · Mutation

Built to adapt.

Strong memes survive their carriers reshaping them. "Friends don't let friends drive drunk." "Just say no." "Real men don't smoke." The core idea holds while the surface mutates across contexts. If it dies on first contact with a remix, it wasn't strong enough.

03 · Survival

Built to outlast us.

The strongest memes lodge for a generation. "This is your brain on drugs" still triggers recognition forty years later. We engineer for that half-life. The campaign is a virus we want to leave running for thirty years.

Why a 22-year-old runs this

The Truth campaign was made by 50-year-olds for 14-year-olds.

I'm 22. Old enough to read the empirical research, sit in donor meetings, and translate strategy across generations. Young enough to know — viscerally — what it felt like to grow up as the first generation handed an infinite scroll at 11. I am the bridge between the adult strategists who built every great public health campaign and the youth audience this campaign has to reach.

Team-market fit

This is the same problem we already solved — for a different industry.

The playbook isn't theoretical. The people who ran it will help us in running it again. The team could not be better suited to solve this problem.

01

We know how to talk to this generation.

Depth of experience operating creator-first companies reaching millions of young people. Not theorizing about Gen Z — operating in their feed.

  • Pipeline of college creators across the U.S.
  • Native to the platforms we're building against
02

We have the influence layer.

Truth worked because culture moved. Culture moves because creators move it. We're already plugged into a powerful network of people like Jesse Itzler.

"These guys are brilliant."

Alex Sutton · President, Jesse Itzler's office
03

The Truth team is on our board.

The architects of the campaign that took teen smoking from 30% to 2% are building this with us. Not advising from the sidelines. Building.

  • Tim McAfee · former CDC anti-tobacco director, Tips From Former Smokers
  • Roger Baldacci · Truth creative lead (Body Bags, Singing Cowboy)
What's at stake

What does a win look like?

The cultural win

Scrolling becomes uncool.

  • Compulsive social media use becomes uncool in elite teen circles first, and the trickle-down begins.
  • Being present becomes the new flex — the way having a designated driver became the flex after the MADD era.
  • The next generation grows up thinking infinite scrolling is what older kids used to do — like cigarettes after 2010.
The Truth parallels

Same playbook. Same shape.

  • Teen smoking went from 23% to under 4% in two decades — not because it was banned, but because it became lame.
  • The Truth campaign didn't moralize. It made the brand of being a smoker socially embarrassing — and the kids did the rest.
  • We're running the same play on the same population — only the product changed.
How we measure it

The numbers we'll move.

−50%
Less teen time on infinite-scroll apps within 5 years Target
−30%
Reduce teen depression and anxiety rates by 2031 Target
+1 hr
Daily time recovered for sleep, study, real connection Target
85% → ?
Compulsive use rate · the headline number we're chasing down Target

We are in the middle of a cultural reckoning.

The country is already suing Meta.

42 states plus DC have filed legal action against Meta over harm to youth mental health. The case is no longer being made — it has been made.

42
States suing
+ DC
Plus the district
1,700+
Family cases in MDL
AK HI WA ID MT ND MN WI MI NY VT NH ME OR NV WY SD IA IL IN OH PA NJ CT MA CA UT CO NE MO KY WV VA MD DE DC AZ NM KS AR TN NC SC TX OK LA MS AL GA FL
33 states · joint federal suit (N.D. Cal.) 9 states + DC · own state court suits Not yet filed
Source: CA AG filing · NY AG filing · Oct 2023, ongoing

Your kid's time and wellbeing is important.

The algorithm is taking both, one scroll at a time. Help us take them back.

Teen depression and self-harm started climbing in 2012 — the year smartphones hit majority adoption. Meta's own research showed Instagram made 32% of teen girls feel worse about their bodies. TikTok's internal documents pegged compulsive use at 35 minutes. 1,200+ families are suing the platforms over their kids. The Surgeon General issued a formal advisory.
Yes. Variable reward schedules. Infinite scroll. Push notifications. These were borrowed from slot machine design and chosen on purpose. The engineers who built it have publicly said they regret it.
Telling a kid to "just put the phone down" is like telling a smoker in 1960 to "just smoke less." The product is designed to defeat that decision 50,000 times a day.
Every comparable harm. Tobacco: youth smoking 23% → 4%. Drunk driving: fatalities cut roughly in half. Seatbelts, lead paint, secondhand smoke, HIV prevention — all solved culturally and systemically.
Their business model requires the harm. Meta makes more money the longer your kid scrolls. Expecting them to self-regulate is like expecting Philip Morris to make people stop smoking.
The Dutch tried an age limit. France banned phones in schools. These help — but they don't shift culture, they move the behavior. The smoking decline came from culture first, then laws.
A behavior practiced 5 hours a day by 95% of teenagers won't be fixed by an app, a policy, a parent, or a school. It will be fixed by storytelling at scale.
Truth's playbook is documented. The architects are alive — and on our founding board. The MSA legal infrastructure exists. We've done this before.